Monday 16 June 2014

Physical Sun and Sky

I was going through the tutorial of Indirect Lighting which has two options of Physical Sun and Sky and IBL. 
I tried the Physical Sun and Sky first. I needed a scene that was textured. I had many models but none of them was textured. I found the castle that I had made for the Going Live had a shader. So, I used it for testing Indirect Lighting. 

Mental Ray Render

Physical Sun and Sky Render



Gamma Corrected Shader with Sun and Sky





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